| Name | Realistic Livestock - Ritter version |
| Version | 1.3.0.1 |
| Autor | Ritter |
| Dateiname | FS25_RealisticLivestockRM.zip |
| Größe | 32,25 MB |
| Aktiv | Ja |
| Karte | Nein |
| Beschreibung | Replaces FS25's simple animal clusters with individually tracked animals - each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb's Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal's individual traits. Everything is managed from the RL Menu - a dedicated tabbed interface for browsing, trading, moving, filtering, and automating your herds. This is a maintained version of the original Realistic Livestock mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed. Notes: - Based on Arrow-kb's Realistic Livestock mod (v1.2.0.5), released under GPL-3 license - Savegame data from Arrow-kb's original version is automatically migrated on first load - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem Documentation: https://rittermod.github.io/FS25_RealisticLivestockRM Source code and issue tracker: https://github.com/rittermod/FS25_RealisticLivestockRM Changelog 1.3.0.1: - Improved the saved-filter editor: comparison operators now read as plain English ("is at least", "is one of", "does not contain", ...) in the Compare dropdown and each condition row, instead of programmer symbols. - Fixed the saved-filter editor showing the Gender, Breed, and Name fields as raw internal names in the field picker and condition rows. 1.3.0.0: Heads up before you update - things that affect existing saves: - The old herdsman automation no longer runs. Set up your automation again in the new Herdsman menu. - The old animal screen is removed: your pens, on-foot dealers, the R key, and trailer-to-butcher deliveries all open the new RL Menu now. - All mod settings moved into the RL Menu's Settings tab; the in-game Settings page is now a single button that opens it. - Breeding ages were adjusted (goats from 8 months, horse stallions from 24, hens stop hatching by ~5 years, roosters retire at 6), so existing herds breed on a slightly different schedule. - The "max visible animals" control moved to RL Menu > Settings > General (the Shift+T key was removed). New livestock menu - the RL Menu is now the mod's main animal-management interface, a standalone tabbed menu: - Open it from anywhere with your own key (default Right Shift + O, set in Controls), plus from your pens, on-foot dealers, the R key, and trailers. - Remembers your selected pen and animal as you switch tabs; husbandry list sorted alphabetically. - Status icons on every animal card: pregnancy, recovering, infertile or castrated, lactating, producing wool, and laying eggs. - Manage tab: animal list with a detail pane - pedigree, genetics, diseases, inputs and outputs - plus per-animal actions: Mark, Monitor, Rename, Diseases, Inseminate, Castrate. Genetics shown as a 0-99 score next to each trait. - Messages tab: chronological feed with single and bulk delete. - Move tab: move animals between pens or deliver them to a butcher, one or many at a time; a feed-runway estimate shows how many months the current feed lasts. - Sell tab: shopping-cart summary (count, price, fee, total). - Buy tab: browse dealer animals with per-row prices and a running cart total; buy one or many via a destination picker. - AI tab: browse dealer bulls by species, pick a straw quantity with live price preview, favourite bulls, and buy straws without leaving the menu. - Saveable Filters: build reusable filters in-game (Settings > Filters) on age, gender, pregnancy, lactation, genetics, subtype, weight, health, marks, and name; multi-value "in / not in" via a Select Values dialog; cross-species matching when Animal type = ANY. - Press F on the Manage/Buy/Sell/Move tabs to cycle filters (shown as a chip); a per-filter "Show on" axis (All / Owned herd / Dealer) keeps the cycle tidy. Save the current Quick Filter as a reusable filter in one click. - Settings tab: all mod settings now live here instead of on the in-game settings page. New "Animal Country of Origin" setting: choose the country new animals are registered in (ear tags, identifiers) or keep the default. New animals only. - Trailers: load and unload animals in the menu - move between a pen and a parked trailer, buy into or sell from a trailer at the dealer, and load or unload horses from a standalone trailer out in the world. - Herdsman tab: create, duplicate, and delete named automation tasks; each runs one action - sell, buy, castrate, naming, AI insemination, or move - on the animals matched by a saved filter across the pens you choose. A move task can target a butcher (Extended Production Point); animals outside its age range are skipped and reported. - Task editor: name, enable or disable, per-action options (animals per day, budget, naming convention, AI semen choice), and a choice to mark matching animals for review or perform the action outright, with per-row help tooltips. - Tasks run automatically on each day-change, server-side, in order (sell, buy, castrate, naming, AI, move), respecting each task's cap, budget, and the destination's free space; a herdsman wage applies per farm. The herdsman reports what it did in the Messages tab (folded into daily counts when message summary mode is on). - Multiplayer: everything in the new menu is server-authoritative and syncs to all players; open menus refresh live, and late-joining players receive the full filter and rule set. - New user guides for Saved Filters and Herdsman automation; the user guide site can now be downloaded as a PDF. Multiplayer fixes: - Husbandry log messages (animal buy/sell/move, births, deaths, and daily summaries) now appear live for connected players instead of only after rejoining. - Inseminating a female from the menu now works on dedicated servers and clients (previously it silently did nothing - no pregnancy, and a straw was wasted); straw counts stay in sync across all players. - A mother's post-birth recovery now counts down live instead of appearing stuck as "recovering", which had wrongly blocked inseminating her again until a relog. - Rapidly triggering two animal trades of the same kind (buy, sell, or move) no longer risks affecting the wrong animals or leaving the menu stuck - trades now run one at a time with a "trade in progress" notice and timeout recovery. - Animals from a DLC that's installed but not active in the session are no longer loaded, preventing them from showing as the wrong breed or gender, or being corrupted when bought, for players without the DLC. Fixes: - Cows on Hof Bergmann v1.4 cow pastures produce milk again (all cow breeds produce milk cans). - Pen feed forecast now reflects the real days of feed remaining and no longer under-estimates the months-of-feed range at higher days-per-month settings. - A declined semen purchase (e.g. not enough money) no longer uses up dealer spawn space, so repeated declined attempts can't eventually make valid purchases fail with a "no space" message. - Fixed an FPS stutter when switching the active implement (G): the animal-visibility settings dialog now loads once per session instead of on every switch. - Pressing Esc in an animal pen's menu opened from the in-game menu (Animals page) now returns to the in-game menu instead of closing straight to the game. Compatibility: - LSFM Animal Transport Pack: the pack's animal herding/driving feature does not work with RLRM (it opens the animal screen through the pack's custom transport object, which the new menu does not recognise); the rest of the pack is unaffected. Hof Bergmann bundles this pack - see the mod-compatibility guide. 1.2.6.0: RL Menu (preview - work in progress): - Livestock trailers now load and unload in the RL Menu instead of the legacy animal screen. - At a pen: walk up to a parked livestock trailer to move animals between the pen and the trailer. - At the dealer: with a trailer present, the Buy tab buys animals straight into the trailer and the Sell tab sells straight from it. - Out in the world: walk up to a standalone parked trailer to load loose horses into it and unload them back out. - Multiplayer: trailer transfers run server-side through the same events the legacy screen used, so they sync to all players, including on dedicated servers. Herdsman automation tasks (preview): - New Herdsman tab in the RL Menu: create, duplicate, and delete named automation tasks. Each task runs one action - sell, buy, castrate, naming, AI insemination, or move - on the animals matched by one of your saved filters, across the pens you choose. - Task editor: set a name, enable or disable the task, configure its options (animals per day, budget, naming convention, AI semen choice), and choose whether the task marks matching animals for review or performs the action outright. Per-row help tooltips explain each option. - Pick the filter and target pens from inside the editor: the filter list is scoped to the task's action (buy draws from the dealer pool; sell, castrate, and AI from your own herd) and the pen list to the filter's animal type. A task needs a filter and at least one pen to be enabled, so incomplete drafts can be saved disabled. - Tasks run automatically on each day-change, server-side, in order (sell -> buy -> castrate -> naming -> AI -> move), respecting each task's animal cap, budget, and the destination pen's free space. A herdsman wage is deducted per farm. - Day-change notifications: the herdsman posts the same per-pen messages the legacy herdsman did (sold, bought, castrated, named, inseminated, moved, or "marked for ..."), folded into daily counts when message summary mode is on. - The menu-based tasks run alongside the legacy per-pen herdsman, not instead of it. An orange banner warns when a pen still has the legacy herdsman enabled - avoid running both for the same pen, or actions and wages get applied twice. - Multiplayer: task create / edit / delete sync to all players and an open menu refreshes live; the day-change actions replicate to clients, including on dedicated servers. Fixed: - Goats now show milk (not wool) production in the animal genetics overview, across the RL Menu, the legacy info dialog, and the on-foot look-at panel. - Pregnancies now track each animal's configured gestation period much more closely, especially at higher days-per-period settings where they previously ran too long (contributed by borondy). - Young animals now grow to full size over their proper age range instead of maturing far too fast at higher days-per-period settings (contributed by borondy). - Multiplayer: settings changed in the RL Menu (Settings -> General) now sync to the server, persist across save/reload, and update live for other players - previously these changes were silently lost on dedicated servers. - Hardened against a possible crash when a mod or game code path looked up a missing (nil) text label - the lookup now falls back safely instead of stopping the game, and logs a warning. Compatibility: - FS25_AnimalFoodCalculator is now a blocking conflict instead of a dismissible warning - it breaks RLRM's animal feeding and milk/egg/wool output, so the game stops and prompts a restart to disable it. Translations: - Danish: the herdsman sell tooltip now shows the specific sell age again instead of a vaguer phrasing that dropped it. - French: translated the new herdsman task editor, filter editor, daily-summary, mod-compatibility, and saved-filter strings that were still showing in English (contributed by squall39). - German: the animal-move confirmation no longer shows a leftover price that the other languages never displayed. - Italian: native-speaker refresh across the menu, settings, and help text, plus the herdsman move strings that were still showing in English (contributed by FirenzeIT). - Turkish: filled in the many menu, herdsman, settings, and message strings that were still showing in English (contributed by Cyber-Syntax). - All languages: new filter and herdsman labels now fall back to English instead of showing raw text codes in languages that have not translated them yet. |
| Fehler | 2 |
| Unknown file type 'LICENSE'
File count per store item too high. 387 found (max. 128) | |